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Goblaun

Description

The Goblaun is a mischievous and cunning creature, combining the most distinctive features of both goblins and satyrs. Standing at around 4 feet tall, the Goblaun has a wiry and agile build, perfect for darting through dense forests and rocky terrain. Its skin is a mottled green, covered in patches of coarse fur that transition into the full, shaggy fur of a satyr's legs. Its face is unmistakably goblinoid, with a flat nose, pointed ears, and a wide, toothy grin filled with jagged teeth. The eyes of the Goblaun gleam with a mischievous glint, always scheming and plotting. Its legs are those of a goat, ending in cloven hooves that allow for swift and nimble movement. The Goblaun often adorns itself with natural elements, such as leaves, vines, and small animal bones, and carries a wooden staff etched with glowing runes, hinting at its fey nature.

Stat Block

Small fey, chaotic neutral

 

Armor Class 14 (natural armor)  

Hit Points 45 (7d6 + 21)

Speed 30 ft.

 

STR 12 (+1) | DEX 15 (+2) | CON 16 (+3) | INT 10 (+0) | WIS 12 (+1) | CHA 14 (+2)

  

Skills Stealth +4, Perception +3

Senses Darkvision 60 ft., Passive Perception 13   

Languages Common, Goblin, Sylvan

Challenge 3 (700 XP)

 

Traits

Innate Spellcasting. The Goblaun's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:

  • At will: druidcraft, minor illusion

  • 1/day each: charm person, entangle

 

Fey Ancestry. The Goblaun has advantage on saving throws against being charmed, and magic can't put it to sleep.

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Actions

Multiattack. The Goblaun makes two attacks with its staff.

 

Staff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

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For more information on the Open Game License, please visit our OGL page.

 

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